![]() This is balanced by a special energy meter that drains when Yoda uses the Force. He can perform Force pushes, which can aid in ring outs or (more often) to give some spacing. As for the Force, well, Yoda does have some minor power applications here. The weapon is an extension of Yoda in the same way that Maxi's nunchaku are a part of his being. The lightsaber isn't going to lop off hands or do any more damage than the other weapons wielded in Soulcalibur 4. To keep from breaking the game, a few concessions had to be made. He wields a lightsaber, a powerful weapon that should have no trouble slicing through a steel sword or a pole arm he is a master of the Force and he's less than four feet tall. The little green Jedi poses a few unique challenges for developer Project Soul. A Yoda guest appearance in SC4 is better than having LucasArts give birth to Star Wars: Masters of Teras Kasi 2. Ever since we marveled at Yoda's fighting prowess in Star Wars: Episode II, there's been a secret hope that we'd one day see Yoda in a fighting game. Yoda doesn't fit into the Soulcalibur universe any better than SC2's Xbox exclusive character Spawn, but he is a more welcome addition. Makes sense - Yoda matches Microsoft's color scheme. PS3 gets Darth Vader and the Xbox 360 gets Yoda. What no one was expecting was for the two exclusive characters to be from the Star Wars universe. After all, the last time Namco released a Soulcal title on multiple platforms (PS2, Xbox and GameCube), each got its own exclusive fighter. ![]() It's not a surprise that Soulcalibur IV has an Xbox 360 exclusive character. ![]()
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